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Devlog
Submission to DAE Game Projects Jam 2018
[Group 02] Wacky Wizards
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Devlog
Wacky Wizards - Release!
June 05, 2018
by
Bilguun Enkhbadrakh
Journey's End After a long semester of blood sweat and tears, our game Wacky Wizards is now fully released! Improvements can always be made in the future but for now are at a state where we can call i...
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Update 10 – Polish Sprint – Week 2
May 24, 2018
by
DenisMsv
[Programming] - Denis This week we finally got to sounds, we have sounds and background music now. Also, minor fixes in camera movement and the map. [Programming] - Niels [ART] - Rocío This week I ha...
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Update 10 – Polish Sprint – Week 1
May 14, 2018
by
Bilguun Enkhbadrakh
[Programming] - Niels I Made the menu to restart the level or the round, quit or see controls. And HUD for the Power ups + some bugs. [Art] - Bilguun This week I finalised the UI concept for the gamep...
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Update 9 – Production sprint 2 – Week 2 & 3
May 08, 2018
by
DenisMsv
[Programming] - Denis I made some adjustments to the camera, and got it to adjust itself in the level. I also fixed some issues with the slide, and implemented the walljump animation in the game. [Pro...
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Update 8 – Production sprint 2 – Week 1
April 23, 2018
by
DenisMsv
[Programming] - Niels I made the HUD elements like the score screen, player selection, countdown and winning screens. [Programming] - Denis This week I got to focus a lot on bugfixing of the powerups...
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Update 7 – Holiday sprint – Week 2
April 16, 2018
by
Bilguun Enkhbadrakh
[Art] - Bilguun This week I finished filling the level with traps/obstacles and pickups. I placed then in a way that you need to make split second decisions and combine certain routes to keep your adv...
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Update 6 – Holiday sprint – Week 1
April 09, 2018
by
DenisMsv
That's right, the fact that it's Easter holidays doesn't mean that we can relax! (we totally would if we could though) [Programming] - Denis This week I implemented a bunch of things, finishing all pr...
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Update 5 – End of production sprint 1
March 26, 2018
by
RocioBL
[Programming] - Niels I made the players able to wall jump. this went pretty well. they can now do extra jumps in the air when touching a wall. The camera now smoothly moves instead of snapping to the...
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Update 4 – Week 2 of production sprint 1
March 19, 2018
by
DenisMsv
Obstacles added: - Lava - Mud - Stun Powerups added: - temporary immunity against ice -temporary immunity against mud Character art added: Also fixed the bug where the jumping height would increase w...
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Update 3 – 1st week of production sprint
March 12, 2018
by
DenisMsv
Things achieved so far: - Controller support for up to 4 players - Added more obstacles - Added camera with zoom...
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Update 2 - End of prototyping sprint!
March 05, 2018
by
DenisMsv
Features implemented so far: Speedup powerup Immunity powerup (against stun obstacle) Stun obstacle 2 working players A camera that follows both Elimination when a player lags behind Art: Cloth simula...
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Update 1
February 26, 2018
by
DenisMsv
Questions: Is the core mechanic fun? Pretty generic platformer mechanic. Is the camera angle okay? Yes...
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