Update 6 – Holiday sprint – Week 1
That's right, the fact that it's Easter holidays doesn't mean that we can relax!
(we totally would if we could though)
[Programming] - Denis
This week I implemented a bunch of things, finishing all projectiles and powerups. Also implemented the programming of the sliding for the player, finishing the player character.
[Art] - Bilguun
This week I finished the level layout. I also fixed the unwrap on some blocks because they had some weird seems. While making the layout of the level I focused on the flow. The layout was made so there are no major interruption or sudden weird stops. To promote the competitive play I also layered the routes so you need to make fast decisions to choose the best path for you.
3D background assets are also imported so we can start filling up our level.
[Art] - Rocío
This week I have been modelling some modular props for the platforms, this models are already in unreal so we can start replacing the old prototype models.
[Art] - Cristina
I created and made available a few more props for the vegetation in the background, such as bushes, mushrooms, fallen logs and added one more type of rock to the collection.
Also, started working on the particle effects for the pickups.
Files
Get [Group 02] Wacky Wizards
[Group 02] Wacky Wizards
School project
Status | Released |
Authors | DenisMsv, RocioBL, Bilguun Enkhbadrakh, Niels Bossuyt, msilaghi |
Genre | Racing |
More posts
- Wacky Wizards - Release!Jun 05, 2018
- Update 10 – Polish Sprint – Week 2May 24, 2018
- Update 10 – Polish Sprint – Week 1May 14, 2018
- Update 9 – Production sprint 2 – Week 2 & 3May 08, 2018
- Update 8 – Production sprint 2 – Week 1Apr 23, 2018
- Update 7 – Holiday sprint – Week 2Apr 16, 2018
- Update 5 – End of production sprint 1Mar 26, 2018
- Update 4 – Week 2 of production sprint 1Mar 19, 2018
- Update 3 – 1st week of production sprintMar 12, 2018
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