Update 2 - End of prototyping sprint!
[Group 02] Wacky Wizards » Devlog
Features implemented so far:
- Speedup powerup
- Immunity powerup (against stun obstacle)
- Stun obstacle
- 2 working players
- A camera that follows both
- Elimination when a player lags behind
Art:
Cloth simulation: https://gyazo.com/e80dd1e9c6fa96252f669c757538ba44
Assets:
Unity vs Unreal:
We didn't convert the project to Unity because we would have to learn the engine and C# from scratch and that alone would take a lot of time, Unreal works well for us and everyone in the team has at least some experience in it.
Blueprints were a bit of a challenge to adjust to, but after a while it's clear that it works just like C++ and there are lots of tutorials available online.
Files
WackyWizards.zip 78 MB
Mar 05, 2018
Get [Group 02] Wacky Wizards
[Group 02] Wacky Wizards
School project
Status | Released |
Authors | DenisMsv, RocioBL, Bilguun Enkhbadrakh, Niels Bossuyt, msilaghi |
Genre | Racing |
More posts
- Wacky Wizards - Release!Jun 05, 2018
- Update 10 – Polish Sprint – Week 2May 24, 2018
- Update 10 – Polish Sprint – Week 1May 14, 2018
- Update 9 – Production sprint 2 – Week 2 & 3May 08, 2018
- Update 8 – Production sprint 2 – Week 1Apr 23, 2018
- Update 7 – Holiday sprint – Week 2Apr 16, 2018
- Update 6 – Holiday sprint – Week 1Apr 09, 2018
- Update 5 – End of production sprint 1Mar 26, 2018
- Update 4 – Week 2 of production sprint 1Mar 19, 2018
- Update 3 – 1st week of production sprintMar 12, 2018
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