Update 8 – Production sprint 2 – Week 1
[Programming] - Niels
I made the HUD elements like the score screen, player selection, countdown and winning screens.
[Programming] - Denis
This week I got to focus a lot on bugfixing of the powerups and obstacles, and I made the powerups respawnable.
[Art] - Bilguun
This week I worked on a couple meshes to fill the level with. I modelled a wall torch and started working on the particle effects for the flames which will be an important fill light. It's not finished yet as it's been a while since I've worked with Unreal's cascade and have been progressing slowly.
The UI/HUD concept have been tweaked slightly to their final versions and extra UI elements have been made. Hopefully we can start making and implementing the menu this week.
[Art] - Cristina
This week I adapted the environment meshes and materials to fit better in the style our game currently has going. They are now darker and a bit more cryptic.
I created modular stone floor tiles to replace the old platforms of the game and a wall for the edge of the course that will match the ruins meshes already in the game. I also started working on a few more meshes to fill in the scene such as lanterns.
Files
Get [Group 02] Wacky Wizards
[Group 02] Wacky Wizards
School project
Status | Released |
Authors | DenisMsv, RocioBL, Bilguun Enkhbadrakh, Niels Bossuyt, msilaghi |
Genre | Racing |
More posts
- Wacky Wizards - Release!Jun 05, 2018
- Update 10 – Polish Sprint – Week 2May 24, 2018
- Update 10 – Polish Sprint – Week 1May 14, 2018
- Update 9 – Production sprint 2 – Week 2 & 3May 08, 2018
- Update 7 – Holiday sprint – Week 2Apr 16, 2018
- Update 6 – Holiday sprint – Week 1Apr 09, 2018
- Update 5 – End of production sprint 1Mar 26, 2018
- Update 4 – Week 2 of production sprint 1Mar 19, 2018
- Update 3 – 1st week of production sprintMar 12, 2018
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