Update 7 – Holiday sprint – Week 2
[Art] - Bilguun
This week I finished filling the level with traps/obstacles and pickups. I placed then in a way that you need to make split second decisions and combine certain routes to keep your advantage.
HUD/UI concepts have also been finished this week but not yet implemented due to time restrictions. Discussing with other group members I have come to a design that everyone likes best. I have kept the same runic elements and style that we have used throughout the game. Using the runic patterns I have also created the first 4 numbers which will be used to number the players and as the font for counting down.
Also the final version of the Main Screen is finished. I had some issues with posing the characters and keeping the pose still. I used a workaround where I made programmed a pause menu in the gamemode and manually paused it inside the editor. To get different angles I also posed the characters inside the animation editor.
[Programming] - Denis
Implemented the mechanic that makes players go faster over time, so that the gameplay becomes more interesting. Also made some minor changes to the map.
[Programming] - Niels
Made the game contoller keep track of the score, able to reset a round and the game when it ends. As well as a player select.
[Art] - Cristina
This week I finished the particle effects for the fire, ice, lightning, slime and speed pickups.
[Art] - Rocío
Placed the new assets to replaced some of the old blockout pieces.
Files
Get [Group 02] Wacky Wizards
[Group 02] Wacky Wizards
School project
Status | Released |
Authors | DenisMsv, RocioBL, Bilguun Enkhbadrakh, Niels Bossuyt, msilaghi |
Genre | Racing |
More posts
- Wacky Wizards - Release!Jun 05, 2018
- Update 10 – Polish Sprint – Week 2May 24, 2018
- Update 10 – Polish Sprint – Week 1May 14, 2018
- Update 9 – Production sprint 2 – Week 2 & 3May 08, 2018
- Update 8 – Production sprint 2 – Week 1Apr 23, 2018
- Update 6 – Holiday sprint – Week 1Apr 09, 2018
- Update 5 – End of production sprint 1Mar 26, 2018
- Update 4 – Week 2 of production sprint 1Mar 19, 2018
- Update 3 – 1st week of production sprintMar 12, 2018
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