Update 2 - End of prototyping sprint!
Features implemented so far:
- Speedup powerup
- Immunity powerup (against stun obstacle)
- Stun obstacle
- 2 working players
- A camera that follows both
- Elimination when a player lags behind
Cloth simulation: https://gyazo.com/e80dd1e9c6fa96252f669c757538ba44
Unity vs Unreal:
We didn't convert the project to Unity because we would have to learn the engine and C# from scratch and that alone would take a lot of time, Unreal works well for us and everyone in the team has at least some experience in it.
Blueprints were a bit of a challenge to adjust to, but after a while it's clear that it works just like C++ and there are lots of tutorials available online.
Get [Group 02] Wacky Wizards
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